Tokyo 2020 Olympics - VR Immersive Learning Experience

CLIENT:

INTERNATIONAL OLYMPIC COMMITTEE - INTEL

PROJECT:

TOKYO 2020 VR IMMERSIVE LEARNING EXERCISE

SERVICES:

VR LEARNING MODULE DESIGN
VR TRAINING IMPLEMENTATION

Ikosaeder collaborated with the International Olympic Committee (IOC) and Intel to develop a pioneering Virtual Reality (VR) training module for Venue General Managers of the Tokyo 2020 Olympic Games. This immersive experience enhanced operational readiness by simulating real-world scenarios in a controlled environment.

THE CHALLENGE

Traditional readiness simulations and test events were resource-intensive and lacked the immersive realism needed for effective training. There was a need to expose Venue General Managers (VGMs) to realistic operational scenarios to prepare them for the complexities of managing Olympic venues.

THE SOLUTION

Ikosaeder designed a 30-60 minute interactive VR training module using the Unreal game engine, deployed via HTC Vive Pro devices. Participants engaged with simulated phone and radio communications, practicing core event management competencies such as issue resolution, information sharing, and Communication Command and Control (C3) protocols in a hyper-realistic venue environment.

“Nothing compared to a tabletop, it’s really realistic!”

Tokyo 2020 VR Venue General Manager

THE OUTCOME

The VR training provided an immersive learning experience, allowing VGMs to practice decision-making under stress in a safe setting. Performance metrics were captured in real-time, offering valuable insights for readiness reporting and continuous improvement. This innovative approach ensured key operational competencies were taught effectively, setting a new standard for large-scale event preparation.

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